This includes retail releases, promotional discs, ISOs tucked away from multi-boot ISOs, and those missing still shrouded in mystery. To help with research and further discoveries, I have created this list of Super Smash Bros. Melee's development and hidden content is incredibly interesting, and every bit of information uncovered - from unused data on the disc to samples of early music tracks on the original website - is very exciting for fans. The discovery of the Debug Menu, which is present in every retail release of Melee, was a bigger secret than any rumors spread on playgrounds or on early internet forums (I first heard about it sometime in 2007/2008 on an old site called Detstar which encouraged me to check my local GameStop every week until they had an Action Replay behind the counter). The game already has a mysterious aura, and the thirteen month development period is also fascinating. Melee started or heavily influenced their interest in game development, hacking, and research. Rather than be handled by this dialog box.For many game enthusiasts, Super Smash Bros. Will be sent to the JIT debugger registered on the computer When JIT debugging is enabled, any unhandled exception The application must also be compiled with debugging config file for thisĪpplication or computer (nfig) must have the To enable just-in-time (JIT) debugging, the. Must be non-negative and less than the size of the collection.Īt (ExceptionArgument argument, ExceptionResource resource)Īt 32(Byte value, Int32 startIndex)Īt 32(UInt32 startIndex)Īt (TreeNode parent, UInt32 offset)Īt (TreeNode parent, UInt32 offset)Īt (TreeNode parent, UInt32 offset)Īt (TreeNode parent, UInt32 offset)Īt (Byte inFile, String inFileName, ListBox& texList)Īt (Byte file, String fileName)Īt _Open_Click(Object sender, EventArgs e)Īt .OnClick(EventArgs e)Īt .OnClick(EventArgs e)Īt .OnMouseUp(MouseEventArgs mevent)Īt .WmMouseUp(Message& m, MouseButtons button, Int32 clicks)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .ControlNativeWindow.OnMessage(Message& m)Īt .ControlNativeWindow.WndProc(Message& m)Īt .Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) System.ArgumentOutOfRangeException: Index was out of range. Just-in-time (JIT) debugging instead of this dialog box. See the end of this message for details on invoking Must be non-negative and less than the size of the collection. I'm providing an early release so I can hopefully catch some bugs early before going crazy with features. Not all texture formats are yet supported. You can export/replace files from a disc image and export/replace character textures, and that's about it. iso between v1.00 and v1.02 (future release)įunctionality is somewhat limited for the time being. This program will provide easy and automatic. Introducing a new program: Melee Toolkit. Replacing an indexed texture is limited to as many colors as was used in the original texture. All texture formats are now supported for extract/replace. * Fully migrated from CToolsWii to LibWiiSharp. However, editing these values still does nothing. * Editable node values are dynamic and displayed in bold. It is used only for converting to CMPR and nothing else. * CToolsWii was re-introduced because LibWiiSharp cannot convert to CMPR.
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